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dc.rights.licensehttp://creativecommons.org/licenses/by/4.0/es_AR
dc.contributor.authorLópez-Rosenfeld, Matíases_AR
dc.contributor.authorCarrillo, Facundoes_AR
dc.contributor.authorGarbulsky, Gerryes_AR
dc.contributor.authorFernandez Slezak, Diegoes_AR
dc.contributor.authorSigman, Marianoes_AR
dc.date.accessioned2018-08-05T18:59:03Z
dc.date.available2018-08-05T18:59:03Z
dc.date.issued2015-11-10
dc.identifierdoi: 10.1371/journal.pone.0142579es_AR
dc.identifier.urihttps://doi.org/10.1371/journal.pone.0142579es_AR
dc.identifier.urihttps://repositorio.utdt.edu/handle/20.500.13098/11072
dc.description.abstractnner concepts are much richer than the words that describe them. Our general objective is to inquire what are the best procedures to communicate conceptual knowledge. We con- struct a simplified and controlled setup emulating important variables of pedagogy amena- ble to quantitative analysis. To this aim, we designed a game inspired in Chinese Whispers, to investigate which attributes of a description affect its capacity to faithfully convey an image. This is a two player game: an emitter and a receiver. The emitter was shown a sim- ple geometric figure and was asked to describe it in words. He was informed that this description would be passed to the receiver who had to replicate the drawing from this description. We capitalized on vast data obtained from an android app to quantify the effect of different aspects of a description on communication precision. We show that descriptions more effectively communicate an image when they are coherent and when they are proce- dural. Instead, the creativity, the use of metaphors and the use of mathematical concepts do not affect its fidelity.es_AR
dc.format.extent10 p.es_AR
dc.format.mediumapplication/pdfes_AR
dc.languageenges_AR
dc.relation.ispartofPLoS ONE 10(11), (2015). ISSN: 1932-6203es_AR
dc.rightsinfo:eu-repo/semantics/openAccesses_AR
dc.subjectPedagogía experimentales_AR
dc.subjectHablaes_AR
dc.subjectPsicología de la comunicaciónes_AR
dc.subjectCreatividades_AR
dc.subjectLenguaje habladoes_AR
dc.titleQuantitative pedagogy : a digital two player game to examine communicative competencees_AR
dc.typeinfo:eu-repo/semantics/articlees_AR
dc.subject.keywordCreativityes_AR
dc.subject.keywordGameses_AR
dc.subject.keywordSpeeches_AR
dc.subject.keywordSocial communicationes_AR
dc.subject.keywordLanguagees_AR
dc.subject.keywordPedagogyes_AR
dc.subject.keywordEmotionses_AR
dc.subject.keywordVerbal communicationes_AR
dc.type.versioninfo:eu-repo/semantics/publishedVersiones_AR
dc.description.filiationFil: López-Rosenfeld, Matías. Laboratorio de Inteligencia Artificial Aplicada, Departamento de Computación, Facultad de Ciencias Exactas y Naturales, Universidad de Buenos Aires, Pabellón 1, Ciudad Universitaria, 1428 Buenos Aires, Argentina. Universidad Torcuato Di Tella, Escuela de Negocios, Laboratorio de Neurociencia, Buenos Aires, Argentinaes_AR
dc.description.filiationFil: Carrillo, Facundo. Laboratorio de Inteligencia Artificial Aplicada, Departamento de Computación, Facultad de Ciencias Exactas y Naturales, Universidad de Buenos Aires, Pabellón 1, Ciudad Universitaria, 1428 Buenos Aires, Argentinaes_AR
dc.description.filiationFil: Garbulsky, Gerry. El Mundo de las Ideas, Buenos Aires, Argentinaes_AR
dc.description.filiationFil: Fernandez Slezak. Laboratorio de Inteligencia Artificial Aplicada, Departamento de Computación, Facultad de Ciencias Exactas y Naturales, Universidad de Buenos Aires, Pabellón 1, Ciudad Universitaria, 1428 Buenos Aires, Argentina.es_AR
dc.description.filiationFil: Sigman, Mariano. Universidad Torcuato Di Tella, Escuela de Negocios, Laboratorio de Neurociencia, Buenos Aires, Argentinaes_AR


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