dc.rights.license | https://creativecommons.org/licenses/by/4.0/ | es_AR |
dc.contributor.author | Niella, Tamara | es_AR |
dc.contributor.author | Stier-Moses, Nicolás | es_AR |
dc.contributor.author | Sigman, Mariano | es_AR |
dc.date.accessioned | 2018-07-24T15:05:34Z | |
dc.date.available | 2018-07-24T15:05:34Z | |
dc.date.issued | 2016-01-21 | |
dc.identifier | doi: 10.1371/journal.pone.0147125 | es_AR |
dc.identifier.uri | https://doi.org/10.1371/journal.pone.0147125 | es_AR |
dc.identifier.uri | https://repositorio.utdt.edu/handle/20.500.13098/11069 | |
dc.description.abstract | We examine the hypothesis that driven by a competition heuristic, people don't even reflect
or consider whether a cooperation strategy may be better. As a paradigmatic example of
this behavior we propose the zero-sum game fallacy, according to which people believe
that resources are fixed even when they are not. We demonstrate that people only cooperate
if the competitive heuristic is explicitly overridden in an experiment in which participants
play two rounds of a game in which competition is suboptimal. The observed spontaneous
behavior for most players was to compete. Then participants were explicitly reminded that
the competing strategy may not be optimal. This minor intervention boosted cooperation,
implying that competition does not result from lack of trust or willingness to cooperate but
instead from the inability to inhibit the competition bias. This activity was performed in a controlled
laboratory setting and also as a crowd experiment. Understanding the psychological
underpinnings of these behaviors may help us improve cooperation and thus may have
vast practical consequences to our society. | es_AR |
dc.format.extent | 20 p. | es_AR |
dc.format.medium | application/pdf | es_AR |
dc.language | eng | es_AR |
dc.relation.ispartof | PLoS ONE 11(1), (2016). ISSN: 1932-6203 | es_AR |
dc.rights | info:eu-repo/semantics/openAccess | es_AR |
dc.subject | Neuropsicología | es_AR |
dc.subject | Comportamiento | es_AR |
dc.subject | Motivación | es_AR |
dc.subject | Trabajo en grupo | es_AR |
dc.subject | Teoría de los juegos | es_AR |
dc.title | Nudging cooperation in a crowd experiment | es_AR |
dc.type | info:eu-repo/semantics/article | es_AR |
dc.subject.keyword | Games | es_AR |
dc.subject.keyword | Thumbs | es_AR |
dc.subject.keyword | Eyes | es_AR |
dc.subject.keyword | Game theory | es_AR |
dc.subject.keyword | Behavior | es_AR |
dc.subject.keyword | Age distribution | es_AR |
dc.subject.keyword | Experimental psychology | es_AR |
dc.subject.keyword | Random variables | es_AR |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_AR |
dc.description.filiation | Fil: Niella, Tamara. Universidad Torcuato Di Tella, Escuela de Negocios, Laboratorio de Neurociencia, Buenos Aires, Argentina | es_AR |
dc.description.filiation | Fil: Stier-Moses, Nicolás. Universidad Torcuato Di Tella, Escuela de Negocios, Laboratorio de Neurociencia, Buenos Aires, Argentina. CONICET, Buenos Aires, Argentina | es_AR |
dc.description.filiation | Fil: Sigman, Mariano. Universidad Torcuato Di Tella, Escuela de Negocios, Laboratorio de Neurociencia, Buenos Aires, Argentina. CONICET, Buenos Aires, Argentina | es_AR |